Best Unity Books
Explore the pinnacle of game development with this curated list of the best Unity books, featuring top recommendations across popular blogs and publications, each selected for their frequency of mention and authoritative insights.
18 books on the list
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Developing 2D Games with Unity is your ultimate guide to creating successful games using the best tools available. Follow a step-by-step walkthrough of the Unity Engine's C# syntax and essential lessons in scripting, player input handling, asset management, collision detection, and state management. Learn best practices, game-architectural patterns, and how to customize Unity to suit your needs. With independent game creation on the rise, this book focuses on the lucrative market of 2D games, exploring fundamentals and advanced concepts such as sprite atlases, tile slicing, and Unity's new Tilemap feature. Whether you're a hobbyist or a seasoned developer, this book is perfect for making your game dreams a reality.
Featured in 8 articles
Unity in Action, Second Edition is the ultimate guide to writing and deploying games using the Unity game development platform. With support for C# programming, prebuilt assets, and a strong dev community, Unity streamlines the game development process, so you can focus on crafting engaging game play, graphics, and user experience. This practical guide covers every aspect of game dev, from groundwork to building custom AI scripts and user interfaces. Whether you're an application coder or aspiring game developer, Unity in Action has everything you need to bring your next great game idea to life.
Featured in 7 articles
Unity UI Cookbook
Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive
This Unity UI Cookbook teaches game developers how to design and develop interactive and professional user interfaces for their games using the Unity system. With the help of C# code, readers will learn how to create powerful and remarkable UIs that will impress their players. This practical recipe guide provides invaluable tips and real-world solutions, from making common UI elements to managing time using timers, decorating and animating UI elements, and designing 3D UIs. The author, Francesco Sapio, is an experienced Unity3D expert and skilled game designer who also volunteers as a children's entertainer and gives private lessons in mathematics and music.
Featured in 6 articles
Introduction to Game Design, Prototyping, and Development
From Concept to Playable Game with Unity and C#
Learn how to design and develop games with this comprehensive guide that covers game design theory, rapid iterative prototyping, and practical programming. Written by award-winning game designer and professor Jeremy Gibson Bond, this book includes in-depth tutorials for seven different game prototypes, as well as methods for managing game projects and small teams. The new edition includes hundreds of improvements throughout the text and explores Unity, today's most popular game engine on both macOS and Windows. Perfect for anyone with a passion for creating games for web, mobile, or any of the dozens of other release platforms supported by Unity.
Featured in 5 articles
Discover the ins and outs of Unity Game Engine for both 3D and 2D game development, including the latest virtual reality techniques. This cookbook-style guide provides tutorials that teach specific features of the software and a collection of solutions to common gameplay problems. Whether you're a beginner or intermediate developer, you'll learn the foundational skills needed to develop your own games from scratch.
Featured in 5 articles
Learn Unity 2018 Game Development in just 24 lessons with this book! From the basics to sophisticated game physics, animation, and mobile deployment techniques, this step-by-step guide will teach you all you need to know about the Unity game engine. With practical examples, quizzes, and exercises, it will help you master everything from creating game objects with prefabs to building realistic physical and trigger collisions. Discover how to make engaging 2D games with Unity's 2D tools and Tilemap, and deploy your games with ease.
Featured in 5 articles
Learn the techniques and secrets of Shader programming in Unity 5 with this comprehensive cookbook. Master physical-based rendering and create stunning visual effects through precise recipes. From post-processing effects to volumetric explosions, this book will guide you through the world of Shader programming, making it accessible to even the most inexperienced developer. Perfect for those looking to take their game development to the next level.
Featured in 4 articles
Unity 5.x Cookbook
More than 100 solutions to build amazing 2D and 3D games with Unity
Discover over 100 recipes exploring the new and exciting features of Unity 5 in this must-read book for intermediate to advanced users. From creating dynamic soundtracks to crafting stylish user interfaces, this book provides techniques for both 2D and 3D games. Improve your game development skills with the new Audio Mixer, Standard Shaders, Lighting features, and more. This book is perfect for programmers looking to explore multimedia features or multimedia developers wanting to try their hand at scripting. With ready-to-use solutions for many game features, this book is for everyone on your team!
Featured in 4 articles
Develop Your First 2D Platformer Game Using C# in Unity - A Step-by-Step Guide for Beginner Unity Developers. Learn the Fundamentals of C# Scripting, Object-Oriented Programming, and the New UI System in Unity. Create and Code Levels, Collections, and UI Systems for Your Game, and Publish and Share It with Users!
Featured in 4 articles
Unity 5 from Zero to Proficiency by P Patrick Felicia
Hands-On Unity 2020 Game Development by Nicolas Alejandro Borromeo
Unity AI Game Programming - Second Edition by Ray Barrera
Mastering UI Development with Unity by Ashley Godbold
Unity Game Development in 24 Hours, Sams Teach Yourself by Ben Tristem
Unity From Zero to Proficiency by Patrick Felicia
Mastering Unity 2D Game Development - Second Edition by Ashley Godbold
Game Programming Patterns by Robert Nystrom
Unity Game Development in 24 Hours by Mike Geig